Korean film and media, new media, industry studies, media archaeology, video game cultures, esports
Becky Bae’s primary research is on the interaction between media production and the state in Korea, starting from the colonial era for a longitudinal perspective on recurrent patterns of film and media regulation and promotion. Her dissertation focused on regulation of colonial Korean cinema, paying particular close attention to the relationship between state and industry that was established at this time, and examining how this time period would go on to shape film production and government control after liberation. The project argues for an approach to colonial and postcolonial cinema more grounded in the economic and regulatory realities of the time, offering a re-reading of well-known colonial films through the lens of film policy. She has also published an article on the advent of South Korean webcomics, examining how webcomics both succeed analog manhwa and transform the practices of producing and consuming comics, and she has a forthcoming chapter on the status of South Korean esports in an anthology titled Media technologies for work and play in East Asia.